![]() ![]() ![]() In Diablo 1, players had to carefully weigh the potential risks and benefits of using shrines, for instance. The player, at many turns, had to make tough decisions that could affect him or her throughout the course of the entire game. If there’s one thing the Diablo series** has always been about, it’s choice. Instead, they’ve put together one of the most overglossed, soulless experiences available in PC gaming today. Hell, so many other games have tried to do it, all they really had to do was copy/paste the best features of each, slap on a story, and call it a day. They’ve had a decade to plan, execute, and polish a sequel to the rapturously addictive Diablo 2. The Diablo 3 beta* is bad, and Blizzard should feel bad. I really don’t know how to say this without sounding like a jerk, so I won’t try.
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